﻿using UnityEngine;
using System.Collections;

public class Bullet_enemy : MonoBehaviour 
{
	public float velocity;

	
	void Awake()
	{
		Destroy(this.gameObject, 3);	
	}

	// Update is called once per frame
	void Update () 
	{

			transform.Translate(0, velocity * Time.deltaTime, 0);

	
	}
}
